Character Creation

The following are guidelines only. Feel free to think outside the box as far as these phases go, do them out of order, or even switch them out with other phases that fit your character better. So long as your character is legal given five phases and the standard skill pyramid, I don’t care how you get there.

Character Concept

Create a basic sense of what sort of character you would like to play. This can be as simple or complex as you like, so long as it provides with an idea of what direction you want to go in during the phases of character creation.

Phase One: Origin

Consider the circumstances of your character’s birth and what factors were at play from the very beginning of their life. Where were they born? When were they born? What family did they have? What impact will the character’s origin have on them later in life? Write down what you come up with.

Select an aspect that is relevant to the character’s origin, such as an innate quality that the character was born with, a part of their lineage, or something of lasting impact that occured in their early life. Record this aspect on the character sheet.

Spend four skill ranks. This should generally reflect what skills they were exposed to from birth, learned as a small child, or that are common to members of their race or social status. Record the skills or resources chosen on your character sheet.

Phase Two: Coming of Age

Consider how the character grew up, who and what influenced them as they became an adult, and what choices the character made that determined who they are today. Did they stay with their family? Did they have a mentor or someone they admired? Did they travel or live anywhere significant? Write down what you come up with.

Select an aspect that is relevant to the character’s youth or early adulthood, such as a career choice, training or lifestyle they might have become accustomed to, or an event that changed them. Record this aspect on your character sheet.

Spend four skill ranks. This should generally reflect skills that were necessary for them to learn during their formative years, they chose to learn out of their own interest, or picked up naturally because of events in their life. Record the skills or resources chosen on your character sheet.

Phase Three: Touched by Shadow

Determine the first event or period that really exposed your character to harm or the influence of evil. Was there a disaster that befell the character or those around them? Was the character directly affected by the events that awakened them to the wider world? Did the character do something that will scar or burden them in the future? Write down what you come up with.

Select an aspect to reflect this event or period, such as a personal loss, a physical injury, or a secret they must keep. Record this aspect on your character sheet.

Spend four skill ranks. This should generally reflect things they were forced to learn or acquire in order to defend themselves or others, become more capable individuals, or compensate for losses or shortcomings. Record the skills or resources chosen on your character sheet.

Phase Four: To the Havens

Determine what caused your character to come to the Haven of Sirion and how they went about getting there. Did they arrive alone or with others? Did they intend to come here or was it happenstance (or fate…)? Did they seek out the Havens with the intent to help others here or were they in need of help themselves? Write down what you come up with.

Select an aspect to reflect these circumstances and the surrounding events. Perhaps relating to what drove them to the Havens, how they developed as a person, or what they left in the wake of their journey. Record this aspect on the character sheet.

Spend four skill ranks. This should generally reflect how they adapted to what they left behind, measures they took to get to the Havens, or things they learned in the course of getting here. Record the skills or resources chosen on your character sheet.

Phase Five: Facing the Shadow

Consider what has happened to your character since arriving at the Havens? Who have they met? How do they fit in among the diverse refugees and survivors at the Mouths of Sirion? What challenges have they faced even in the relative safety of the Havens? Write down what you come up with.

Select an aspect to reflect this period. Does something uniquely qualify them to stand up as heroes? Have their circumstances changed somehow since arriving? Do they have a need that draws them away from the Havens? Record this aspect on the character sheet.

Spend four skill ranks. This should reflect what they have learned since arriving, ways they stand out from the ordinary people, and any preparations they have made for leaving. Record the skills or resources chosen on your character sheet.

Assign Fate Points and a Goal

Record five (5) fate points on your character sheet.

Create a goal that helps the GM know how you would like the character to develop and what sort of storyline you are interested in. Record this on your character sheet.

Character Creation

Wars of Beleriand Annolennar