Wars of Beleriand
As a magical skill, Enchantment enables a character to imbue their creations or actions with power beyond the obvious physical form. Lesser feats of Enchantment might a make a sword unnaturally sharp or cloaks that help the wearer blend in to the environment. Greater feats of Enchantment might yield food that causes those who consume it to fall asleep, or a doorway that frightens away those who should not enter.
Enchantment relies on another skill to work, such as Craft, Herbalism, or Song. The mundane skill determines the basic qualities of the item or action, while Enchantment determines how powerful the added effects are. Though any number of skills may be affected by Enchantment, Enchantment is only one skill.